Monday, April 19, 2010

Worth a Look

Here are (quite) a few posts from the last week on the Greenpage that might be worth your time...

National theater lobby throws weight behind Curious' Supreme Court fight

www.denverpost.com:New York's Theatre Communications Group filed a brief with the U.S. Supreme Court on Friday asking it to rule in favor of a consortium of three Colorado theater companies that smoking within the context of a theatrical production is a First Amendment right of free expression
Curious Theater, Paragon Theatre and the now defunct Theatre 13 have engaged in an ongoing, four-year legal battle to win an exemption from Colorado's statewide indoor smoking ban that would allow smoking during theatrical performances.
The theater companies have lost in every step of the legal process to date. So on Dec. 31, Curious Theatre producing artistic director Chip Walton announced he would petition the U.S. Supreme Court for the right to smoke non-tobacco products in theatrical productions. Via Stage Directions


Branding Deals Come Early in the Filmmaking Process

NYTimes.com: "Jordan Yospe had some notes on the script for “The 28th Amendment,” a thriller about a president and a rogue Special Forces agent on the run. Some of the White House scenes were not detailed enough, Mr. Yospe thought. And, he suggested, the heroes should stop for a snack while they were on the lam."


How to get more college financial aid

Abilene Reporter News: "Cutting a better deal on college financial aid can be more than a parents’ fantasy.
Increasingly, private schools are quietly using the practice to help attract the students they want in a challenging economy.
The practice of increasing aid on request has emerged relatively recently as college tuition has soared almost out of reach for ordinary families, according to Bruce Hammond, an independent college counselor based in Charlottesville, Va."


The real intern scandal: working without pay privileges the privileged

The Christian Science Monitor - CSMonitor.com: "During this great recession, more and more students and young people are accepting unpaid internships because there simply aren’t paying gigs available.
Some employers are taking advantage of this, deceiving young people and offering shallow experiences that won’t actually help them develop professional skills.
Now the Obama administration wants to crack down on these abusive practices."


Video games can never be art

Roger Ebert's Journal: "Having once made the statement above, I have declined all opportunities to enlarge upon it or defend it. That seemed to be a fool's errand, especially given the volume of messages I receive urging me to play this game or that and recant the error of my ways. Nevertheless, I remain convinced that in principle, video games cannot be art. Perhaps it is foolish of me to say 'never,' because never, as Rick Wakeman informs us, is a long, long time. Let me just say that no video gamer now living will survive long enough to experience the medium as an art form."


Equity Fires Back at AGMA for 'Empty Rhetoric'

Backstage: In its battle with AGMA over Broadway dancers, Equity is stepping up. In a statement today, Actors' Equity Association spokeswoman Maria Somma said the claim by Alan Gordon, executive director of the American Guild of Musical Artists, that his union is better equipped to represent dancers on Broadway is "nothing more than empty rhetoric designed to make a good sound bite."


Theater Curriculum Based On Professional Entrepreneurial Model

TACT: "In the desire to provide students with the biggest and most up to date means of production, undergraduate and graduate theater programs hinder students from exploring the entrepreneurial work that is required when working in small theater spaces, with limited resources and budget. Therefore, when Bergman was asked to create the theater curriculum for North Park University, he looked to the model he had been working close with, the Chicago Storefront Theatre."


Game Plan

Fast Company: "Agents, Blackley claims, are a necessity. Unlike the makers of film, television, or music, video-game creators are faceless. Because the industry has tied its financial fate to the franchise model, publishers push brands rather than individuals and often bury credits. 'Creative people can be pushed around,' says Tim Schafer, the CAA client behind Brutal Legend. 'I can't just walk into a meeting with a publisher and say, 'I'm the man.'' But Blackley can, and he argues that doing it is in everyone's best interest. 'When creatives are happy, they do better work,' he says."

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