Here are a few posts from last week's Greenpage that might be worth your time...
The Story Behind Hollywood Writers vs. Their Agents
The Atlantic: In the summer of 1962, MCA Inc.—the giant Hollywood talent agency so dominant in its field that industry insiders called it The Octopus—acquired a majority stake in Decca Records and Universal Pictures, giving it control of a full-fledged movie studio and a major recording company. For the better part of a decade, MCA had already been the country’s largest creator of television programming. The agency was known for controversially “packaging” its star actors with writing and directing clients into ready-made shows for one-stop, near-monopoly sale to the networks.
Radiohead inquest recommends licensing companies that build temporary stages
CBC News: A coroner's inquest into the death of a drum technician who was crushed when a stage collapsed before a Radiohead concert in Toronto is recommending that companies that build temporary stages for events undergo licensing.
Jurors examining the circumstances surrounding the death of Scott Johnson also suggest that riggers who work on performance venues in Ontario go through a certification process similar to what's in place for electricians.
Life@CMU Measures Student Stress, Depression
www.cmu.edu/news: Carnegie Mellon University is turning to its strength in research to help enhance the student experience.
Commissioned by the Office of the Provost and the Task Force on the CMU Experience, the Life@CMU Project examined student behavior over the course of a semester, and looked at how factors such as stress and sleep affected, and in some cases predicted, students’ well-being. Results of the study, which were presented during a recent campus forum, will be used to guide future student experience initiatives.
A Look into Theatre’s FutVRe
HowlRound Theatre Commons: VR and AR are two different monsters. VR hardware is bulky—think HTC Vive or Oculus Rift. The headgear is attached to wires, and the system requires a complex camera setup to track the user moving through the room. VR also utilizes controllers to help the user interact with their environment. AR hardware is physically much smaller—think Google Glass. While the ultimate goal of AR is everyday use to augment our reality, the goal of a VR experience is to create an entirely new one.
Earth Day | Environmental Impact of Music Festivals
www.livedesignonline.com: It’s no secret that the live industry has room for improvement when it comes to environmental impact—from the carbon footprint created by fleets of trucks zig-zagging around the country (not to mention the thousands of fans traveling to each event) to the mountains of discarded plastic and paper goods at events.
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